Python Automationcategory Generative AIcategory STORM DAT: Automating Government Document Compliance So Analysts Can Focus on What MattersA web-based application for automating government document compliance, reducing manual review time and improving accuracy.PythonFlaskDockerWhisper
Mobile Developmentcategory Generative AIcategory Mindfulness Coach: Building a Fully Offline, On-Device AI Coaching App with React Native and Google MediaPipeA deep dive into the architecture and engineering of a privacy-first mobile mindfulness coach that runs entirely on-device using React Native and Google MediaPipe's on-device LLM capabilities.React NativeExpoTypescriptMediaPipe
Web Developmentcategory MyKpopLists: Building a Scalable Social Platform for K-pop EnthusiastsMyKpopLists is a full-stack social networking platform tailored for K-pop fans, featuring comprehensive artist databases, privacy-aware social interactions, AI-powered content tagging, and gamified community engagement.LaravelVue.jsInertia.jsPostgreSQL +12 more
Linux & Networkingcategory Personal Cloud Infrastructure: Transforming Legacy Hardware into a Secure, Self-Hosted EcosystemThis project chronicles the journey of repurposing a nine-year-old gaming PC into a robust personal cloud and application server. It explores the motivations behind reclaiming digital independence, the architectural decisions made to ensure data sovereignty, and the technical challenges overcome in creating a secure, scalable, and versatile home lab environment.DockerTrueNAS ScaleZFSTailscale +1 more
Linux & Networkingcategory PWOSPF Router: Bridging Classical Networking and Modern SDN with Interactive VirtualizationBuilding a production-grade network router that implements the Routing Information Protocol (RIP) using low-level C, integrated it with Software-Defined Networking (SDN) through OpenFlow, and packaged everything into an interactive, browser-based simulation environment.CDockerMininetOpenFlow +2 more
Biomedical Engineeringcategory Embedded Systemscategory EOG Sleep Mask: Detecting Secondary Sleep Strokes in Real-TimeA wearable, real-time stroke detection system disguised as a comfortable sleep eye mask. By utilizing electrooculography (EOG) to track eye movement and an onboard microcontroller to perform real-time signal processing, the device acts as an automated sentinel.ArduinoOp AmpEOG
Biomedical Engineeringcategory Python Automationcategory VitalCheck API: Building a Multi-Domain Health Intelligence Engine with Python, FastAPI, and Production-Grade MLVitalCheck is a production-deployed REST API that delivers real-time health risk assessments across ten medical and wellness domains. Built with Python, FastAPI, and a suite of machine learning models, it provides a unified interface for clinical and biometric predictions — from diabetes and stroke risk to MRI-based brain tumor classification.PythonFastAPIUVPydantic +3 more
Web Developmentcategory Building a Modern Developer Portfolio: From Terminal Emulation to Content ArchitectureA full-stack developer portfolio platform built with Astro 5, React 19, and TypeScript—a content-first website that showcases technical projects, tutorials, and professional experience through multiple interactive interfaces.AstroReactTypescriptThree.js +4 more
Embedded Systemscategory FPGA Wordle: Building a Complete Game Console from Transistors to TouchpointsA deep dive into the design and implementation of FPGA Wordle, a fully hardware-implemented word-guessing game that runs on a custom five-stage pipelined MIPS processor, with real-time VGA display and PS/2 keyboard input — all built from first principles in Verilog and assembly.FPGAMIPSVerilogWebAssembly
Embedded Systemscategory Animating Character Sprites with SDL3_image in the Multiversal Consciousness EngineLearn how to implement a complete sprite animation pipeline in C++23 using SDL3 and SDL3_image. This tutorial covers loading horizontal sprite sheets, building a physics-driven animation state machine, and rendering animated characters with proper facing and scaling.Intermediate26 minutesJun 1, 2026C++SDL3
Embedded Systemscategory SDL Hands You a Raw Pointer — Here's How to Make C++ Clean It Up For YouEvery C library follows the same contract: you call a `Create` function, you get a raw pointer, and you are now *personally responsible* for calling the matching `Destroy` function — in the right order, at the right time, even when errors happen.Beginner17 minutesJun 1, 2026C++SDL3
Embedded Systemscategory Your Game Has 500 Objects — How Do You Store Them Without Losing Your Mind (or Your Cache Lines)?This tutorial walks through the Multiversal Consciousness engine's actual solution: a type-erased Component Registry backed by contiguous arrays, with O(1) entity-to-component lookup, cache-friendly iteration, and a swap-and-pop deletion strategy that maintains array density. All without external ECS libraries.Intermediate26 minutesJun 1, 2026C++SDL3ECS
Embedded Systemscategory Collapsing the Wavefunction into WebAssembly: Shipping Multiversal Consciousness to the BrowserThis advanced tutorial walks you through every step of compiling a C++23/SDL3 game engine -- Multiversal Consciousness -- into WebAssembly using Emscripten, then deploying it as a static webpage anyone can playAdvanced36 minutesJun 1, 2026C++SDL3WebAssembly'
Embedded Systemscategory Building a Physics Engine and Interactive World: Collisions, Forces, and the Strategy PatternIn this tutorial, we will implement a complete AABB physics system with gravity, friction, and slide mechanics, as well as an extensible obstacle interaction framework using the Strategy pattern. By the end, you will understand how to create a robust physics pipeline and design flexible interactions for a 2D platformer game.Intermediate29 minutesJun 1, 2026C++SDL3
Embedded Systemscategory Building a Production-Ready Input System and Tile Renderer for a 2D PlatformerA deep dive into the design and implementation of a robust input handling system with action-state tracking and a layered tile map renderer with frustum culling, all built from scratch in C++23 on top of SDL3.Intermediate22 minutesJun 1, 2026C++ECSSDL3
Embedded Systemscategory Taming the Rendering Beast: SDL3 Setup and Integration in the Multiversal Consciousness EngineA comprehensive walkthrough of how the Multiversal Consciousness game engine initializes SDL3, manages resources with RAII, configures display settings, and implements a robust game loop. Learn how to set up SDL3 in a modern C++23 project with smart pointers and clean architecture.Beginner19 minutesJun 1, 2026C++SDL3
Embedded Systemscategory Two Worlds, One Frame: Synchronizing Parallel Reality State Without Tearing the Simulation ApartImagine a game where a door unlocked in Reality A must also appear unlocked in Reality B — but the key that opened it only exists in Reality A's inventory, and the agent who picked it up is standing in a completely different position in Reality B. Some state is shared. Some state is independent. And when the player presses one button to switch realities, the entire world must pivot atomically — no system should ever observe a half-switched state during a frame.Advanced31 minutesJun 1, 2026C++SDL3ECS
Embedded Systemscategory Multiversal Consciousness: Building a Dual-Reality Game Engine from Scratch in Modern C++What if a game world could exist in two places at once? Multiversal Consciousness is a custom-built 2D puzzle-platformer engine that lets designers create puzzles around parallel realities with shared and divergent state.C++ECSSDL3WebAssembly
Embedded Systemscategory 10 Milliseconds or Failure: Architecting a Real-Time Sensor Pipeline Across Two Threads Without Locking Up the UIA deep dive into the engineering of a real-time IMU processing pipeline that runs on a worker thread while communicating with a Qt Quick UI on the main thread. Learn how to use `std::atomic` for lock-free shutdown signaling, Qt's queued signals for cross-thread communication, and self-correcting timing loops to maintain a 100 Hz sample rate without ever blocking the UI thread.Advanced31 minutesApr 20, 2026C++IMUQt